X4 stations. Station … Get a fast and large trading ship.
X4 stations I have four with two metal refineries and two silicon wafer fabs each. To find one you must scan the data leaks on the station. " How should I earn the start fund for a station? Start from the bottom. If a module was destroyed, you'll need to get resources to repair it. Jan 19, 08:47 Hi guys, I managed to use the Station Calculator website on Microsoft Edge but have discovered a problem. When a station reaches 3x its allocated budget they transfer the original sum (going to 2x original budget). Want to start a new game in a few weeks when I have some time off work. Duncaroos Posts: 680 Is there a way to create "trial" stations without creating a plot so you can determine the right size (or find a way to I don't get this station interface. I have a S/M Wharf which has all the required production modules to produce ships and is largely self sufficient. If at any time the current owner loses all their current Admin, Trade, Shipyard, Equipment, & Wharf stations (since all of those have admin or count) ownership of the system will shift to the Faction (or player) with an Admin X4 is a living, breathing space sandbox running entirely on your PC. Manage an empire or EXPLORE space in first person. What is the despawn time, if any? Can it be manually removed or deleted? It is extremely frustrating trying X4: Foundations. And fly slowly. Or you can hire other faction builder / not sure how but apparently you can :D To hire a builder you can find a random one just wherever, click on him and you will get an option to hire him. The app understands every resource, ware and station module in the game, including an embedded understanding of the relationships between factories, workers, race-specific food X4 is a living, breathing space sandbox running entirely on your PC. You can't delete the old station, but you can shoot the dock to zero health (takes a while, use torpedos), leave it 5 mins and the old station will dissapear. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews the requirements for each production module you have on your station will be added and will give you a good hint how many habitations you may want to add to a Station. My station has plenty of space Destroying a Xenon station is a big task - and should be guarded as well. i would recommend to emp-bomb The welfare modules are only needed if you build stations in a sector without a planet with population. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Also be careful to not teleport the PHQ within proximity to any friendly stations or ships, as anything in the X4: Foundations. Stations. Apr 24, 00:16 ↳ X4: Foundations; ↳ X4: Foundations - Spoilers; ↳ X4: Foundations - Technical Support; ↳ X4: Foundations - Scripts and Modding; The price of all the station's modules, the price of all drones, the price of all the station's cargo at max valuation, plus the price of the station's build plot. Spoiler alert. I've tried many things to stop this from happening, but to no success. Then i built another such station in a different system that should do the same, but i did not find a way to copy the settings of the first station and had to do it manually. ZYA becomes RHA and keeps their sectors in the Dominion space. Personally, I focused on fully producing Hull Parts and Claytronics X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. 50 Update for X4: Foundations, also known as the "Flight Model Update"!This major update introduces a substantial overhaul of the game's flight model, bringing smoother and more realistic ship controls to the X4 universe. Azunai. rdouglass1. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. So after a couple of hours watching my Stations thrive and grow i was wondering how the Manager set the Sell price of goods which are sold at the Station. I think the trade one is the one that gives you a discount (not sure if you can get caught). The minimum efficiency for a station is 100% even without any workforce. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. Show Tooltips Show Description Split Vendetta Cradle Of Humanity Tides Of Avarice Kingdom End Timelines Stations Resources Potential Khaak Download. E set the top slider to 0 and the bottom for how ever X4: Foundations. Open comms with that ship's captain and ask him to change positions. It was hard enough finding one that close, but does the engineer have to: A) Meet the 'Exact' Star Requirement? and/or B) egosoft: Computer Games / Computerspiele! We're excited to announce the start of the Public Beta for the upcoming 7. They level to 4* fairly quickly but to start with it's usually just two so that makes a difference to where you first open up for business. There aren't that many cheap products X4 is a living, breathing space sandbox running entirely on your PC. Last time I had a few self contained station complexes for ship building. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Select ship, right click station, Trade For/Mine For/Protect should be available at the bottom. Select the station and set his role as station manger. - Gather labor. It also doesn't help that drones will try to grab I see AI stations often have a plot that is rotated(not the station parts, but the plot itself). Another way is to get at least a M-sized ship, put a crew on it and damage it. Then you have to allocate money to the station (equal or greater than the total buy price or you won't get all the resources you need). FRF engages in pirate activities now. A: Supplier station, produces Substrate B: Receiver station, set to buy/acquire Substrate Freight: ship assigned to X (where X is whatever loop/task was attempted). Stations in X4 expect to have various resources assigned to them in order to function effectively. I use a Multi Dock for L class and 3M 6S, But just a basic X4 is a living, breathing space sandbox running entirely on your PC. I have wiped out completely several Xenon stations and some of course, take a while. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Then your station will "convert" them to the drones you asked for in logistic menu :) #3. The only exception might be defend stations. slowly building up money:) but thanks for that tip on that possible 3th salvage station :) . It does run low on hull parts as the Teladi order an endless stream of ships. If they are then they must not need any hydrogen at the moment. Then just follow the prompts from there to get it to work on your station X4 is a living, breathing space sandbox running entirely on your PC. 11 posts • Page 1 of 1. You can however buy plots - where you may proceed to construct stations. f. But I have been trying for 3 hrs now, to wipe out a Xenon Shipyard. I didnt want to add more modules to the giant station as its required workforce is already just over 8000 (I have about 5000). What am I doing wrong? Login Store Community X4: Foundations. A Trading Station is the simplest type of station you can build in X4. Nothing like being 800+ hours in and still feeling like a noob from time to time. In this universe, you can grow from being the lone pilot of a fighter ship, to managing It's usually a price or trade rule issue. That is all you need. #13. Trading Thousands of ships and stations trade, mine and produce, all realistically simulated. Any idea what it could be? The "Removed Modules" is a protein shake paste producer that I don't recall asking to be removed, and I can't seem to get any progress there Explore the station, check the info tab and see if they are producing things that require hydrogen. should get 100% Guess I have to try the suit scanning, as I got stations scanned up to 97% but never 100%. Based on the Briefing notes they need to be 4/5-Star Engineer and 4/5-Star Moral; I found (and hired) one that was 4/5-Star Engineer and 1-1/5-Star Moral. by Glavius » Mon, 4. kelmenwong. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Like my 15 mill sounds insane if I just started but my station makes about 1-2 mill an hour easy. a. This X4: Foundations. Google x4 station calculator to plan your build. Assigned Captain is 3-star All stations and ships set to a trade restriction allowing only the player faction Attempt 1: Sell Low/Buy High Trick I have set up a sales station in a central location that imports excess goods from my factories and sells them. There have been NO traders in Teladi station trading areas: tried a hull factory in Grand Exchange, the shipyard and wharf in Eighteen Billion, and no trader in the Argon Equipment Dock you start at. Use a mod that Is there a way to delete or remove a station that has been destroyed? e. Works fine. 4: complete advanced electronics line. Just because they don't trade or produce wares. Captain Chris In X4 the Builder ships are not capable of carrying any significant amount of cargo (if you check it's stats you'll see it has a cargo hold of a fighter!!!). Don't need to rush a production module. ” Use For station fps change in Documents\Egosoft\X4\53790910\config. X4: Foundations / Split Vendetta / Cradle of Humanity / Tides of Avarice / Kingdom End station planner / calculator, database, ships, wares, races, factions. It already is, there's an option in the station info screen. Mining can only be done by mining ships (vs trade ships, or combat ships). 2: complete quantum tube production line. - A station gets destroyed. To do so, land one of your ships on the dock at your station. 500 the habitats themselves are quite cheap in building cost. Or you might need to scroll down on the turret part X4: Foundations. See the Station Managers section for information about managers and how their skill affects station behavior. Customers must be within that range. The station will only have a bar if you have made contact with a black marketeer working out of the station (or certain other missions are active, but that’s not relevant here). It wont happen right away but it happens to AI stations after about 50-60 hours. only You can determine a station's size by its name. (Xenon might come by with an Armada to check what all the fuss is about). Curbs take 3/4 of FRF space & stations in a surrender, they have their own Shipyard, Warf, ED and Rep. 3 Replies 12450 Views Last post by Rizmore1 Sat, 27. why not build the races those stations once you can afford to do so? as its new savegame its hard atm. Stations are constructed from multiple interconnected modules. X4: Foundations Manual Toggle the hierarchy tree under X4: Foundations Found a bar after accepting a job to gather 15 rare spices, mission called "seeking rare spices", station was SCA Pharmaceutical Goods Factory III in sector Scilent Witness XII. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews That station need to be looked at a bit because it definitely overkill while at the same time ineffective. Sometimes you will notice little boxes next to the ware. The first time the link would load successfully on Microsoft Edge after copying the URL. You will also find additional information from developers here. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Station supply is for missiles and drones only. Per page: 15 30 50. You can get a mining station up and running really fast (it only need a dock and storage) My go to is earn enough money to get a mining station up and running by scavenging or questing and then start to expand my passive income. Discussions Rules and Guidelines I'm just getting into station building and I'm looking at habitats. ) So, mabye because your manager is 2-3 stars? The general idea for dealing with Xenon stations is to have long range, but high damage, armaments so you don't get melted. In this universe, you can grow from being the lone pilot of a fighter ship, to managing X4: Foundations. 3 star crew cost 1 mill+ which is why i mentioned you own station as you can build a production station with crew for less than that. g. Not sure if this is due to shortage, or money shortage, or trade ships with different priority, but there is at least one M ship that can carry drones, you can use that to buy drones from somewhere and exchange with the station. Pretty much every station needs some kind of storage. One particular good jumped right in my eye though ːsteamhappyː My Spacefuel Station selling its goods waaaaay over the price(4 times) other Stations do, even if i set the Price to manual pricing the sell price is double 1. This forum is the ideal place for all discussion relating to X4. Those all made ships subordinates of my stations. I built 2 stations from scratch: an Engine Parts production station, and a Smart Chip production station. X4 Manual: https://www This forum is the ideal place for all discussion relating to X4. The bonus scales up Once I have a wharf/shipyard, those are set to exclusively sell to me. It’s therefore desirable on such stations to provide extra housing and attract more workers than needed for the station’s factories, as mentioned above. Jul 5, 2024 @ 7:50am Having an Admin Center causes the system to be "Contested" but doesn't actually make factions mad at you. I believe the habitats increase station efficiency. Got it down to it shows 0 hull , but the station still exists So, I have recently gotten into some station building and was mostly just poking around with them and seeing how well I could do without too much help along the way. k. Plan your station modules layout I’ve got 3 stations plus the HQ and it seems that my stations are not really covering the massive cost to start them up. Ai cant handle multiple wares of the same type in the same station. Does anyone know how to do this? It's really frustrating What exact effect does it have on the station? Any numbers or reference points? Is it necessary to operate the station? Someone posted a calculator on reddit X4 page that helps figure production for products what you By default, the buy price is at maximum. They all make 2. that station will build each module. So when a big cargo hauler pulls in to a station and buys out all its stock, the price on that item shoots up. In this universe, you can grow from being the lone pilot of a fighter ship, to managing Adding crew to ships will reduce the station’s current workforce count. But the mission did not update. the problem is you need one of their stations first and i just need a station i cant find any of their station for my mission that i am doing snooping around Last edited by Prof. Would definitely be a massive undertaking compared to boarding, say, an M1, but X4: Foundations. I make my profits from boarding builder ships-very long process- so I'd like to automate my income by building some It appears the defacto way of placing and positioning (especially large) station modules is to 1) 'place' the module somewhere in a plot, regardless of its connectivity to other modules (ignoring warning about invalid placement) 2) overcome cognitive dissonance about having 'placed' something and realise that you still have to orient it 3) rotate it to desired to be fair, a station can be cheaper than some crew. Well then lol. I had a station with 150m of minimum operational costs and it wasn't giving me money unless reaching 180m. Stupid question dose anyone know how to acquire these station engineers None of the NPC around any of the stations can't be hired to do the job even if their engineering skill is high, and not keen taking on these mission as unable to find an engineer so i'm having too as they are always there and i would like to know the optimal workforce for the station is listed in the logistics overview. In this universe, you can grow from being the lone pilot of a fighter ship, to managing X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Give it some time and a minor mission should generate for the station to assign a station builder, that should allow you to begin repairs #1. Scattered throughout the X-universe are numerous stations and more will be constructed while other will be destroyed as play progresses. the build area remains, but you cannot rebuild, cannot edit the build plan, cannot change the size of the build area. Each module acts independently from the rest having an independent amount of hull and surface What are the first best stations or even the best stations to setup for making some CA$H?! So I just spent a lot of time getting this running, It does not seem to be more profitable than running mining ships that auto mine and sell. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Then in the station Logical Overview press on lets say Hull Parts and there you will have an option to change rules for this X4: Foundations > General Discussions > Topic Details. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Station takeover? Seen a lot of questions about the boarding system for ships, but haven't seen this addressed. Normally, no. You can adjust this to your preferences. everything worked out!!! thanks a lot!!! #3. Wanna buy me a coffee? If you have habitats on your station you can start bringing in a Boost your X4 experience with our mobile app featuring:. No independant control over buy/sell offers means you cant sell anything but the end product in a big Was skimming through the patch notes, and this caught my attention: Added option to Start Position Defence on stations with administration module and subordinates assigned to defend station. That's tedious if i have to do that for multiple stations. Sep 23, 20:12. Well done, Sir! A few more like that and you'll have yourself the de facto gold standard X4 The station planner is the easiest and fastest tool available for planning out your production stations, and analyzing the workflow of stations you’ve already built. Eg - Ice/Ore/Silicon station will eventually fill up on one and have no room for the others. Then, the relation of the player with the faction buying the station is checked, and a flat percent bonus is applied for good relations. Check out the full changelog at Now I can switch it back and forth as I need to, which is awesome. Posts: 10. It seems to me- I might as well forget about habitats and simply build more stations? Even if it is less total production, I think I might actually prefer 2. So I've got all the needed resources, my construction ship is assigned, it has construction drones, AND like 30 of them are supposedly active. If this happens, make a station that can use those. Other people like to use supply depots, trading stations and such but I have had severe trouble to get these to work in a visibly successful fashion (granted, I already had plenty of stations to configure and After you get it plan your station and in same menu you can assign builder. I wondered what is better, one huge ass complex or better have multiple smaller stations and use ships/cargo drones to interchange wares. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Go inside station and go to security/engineering rooms, you'll see terminals tht can be hacked. Date Posted: Dec 8, 2018 @ 10:20am. After that it's often a range issue. I must be doing something wrong. Not once it's built. Stations bigger than small will have a size letter code: Small - most high-tech stations are of that size. Manual and Guides Toggle the hierarchy tree under Manual and Guides. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews just keep flying around the station and with close he meant within 10 meters. the old thing eMYNOCK stated was was simply Egosoft didn't want to do an age X4: Foundations. #2 < > Showing 1-2 of 2 comments . Paradox ; Apr 9, 2020 @ 11:18am * Station traders and miners have a gate range equal to the station manager's management star level. Then you can individually change the stations trade settings to global or another one you set or no restrictions is an option. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Scan a station in your little ship, then hop out and scan it all again with your suit. - You start Queens Herald new game - 1st quest - go buy the bofu from the station - second quest go and deliver the BoFu X4 is a living, breathing space sandbox running entirely on your PC. Even harder than a Basic Shipyard. 50 and "<chardensity>0. In the station’s Logical Overview, in the workforce box, there is a checkbox for “fill entire habitat. The button you're looking for is on the map view, left side of the screen, last button. It is generally recommended to also have a contingency for a K or I joining the fray, usually Yeah, it's acting really weird. There are missions acquire a station engineer. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews X4: Foundations. The mission was visable from the map when in the vacinity of the station. In fact, you start the game with all the blueprints you need. X4: Foundations Manual Toggle the hierarchy tree under X4: Station Get a fast and large trading ship. Oh snap. This is separate from the station trades as you can see in the logical overview of the station. This is a side effect of the way the game mechanics work, but does mean that the station needs to have enough credits on hand in the station account to accomplish this round-trip transaction. I calculate the necessary modules with X4 station calculator. Interactive Production Explorer: Explore resource chains, wares, and production for every faction, with extensive details on module properties. 10 posts My station design has the Terran 4m10s dock in the center as a hub and the Xenon always target that section first and despite the dock only having a capacity of The turrets on a station will only defend the station if attacked first so if you are thinking of a defense station then it will not fire on every enemy straight away. quoted directly from the patch notes: "Fixed player-owned stations not transferring money to the player after having earned a surplus. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews please open your encyklopedia and check the different Station Modules, almost every Module has a set Drone Capacity it contibutes to the overall Drone count of a Mining in X4 is done to collect resources to use in factories. My first station is a trading station right outside of Avarice, buying EC for 11, as well as cheap Hull Parts and Claytronics. X4 is a living, breathing space sandbox running entirely on your PC. You can place laser towers around the station which seem to trigger the station turrets to attack every enemy that the laser towers do. Are some production modules just more profitable To kick things off - here is my current primary station build project (XML shared by Google Drive): EBI Space Station One - A major 20km x 20km x 20km complex using Argon/Universal station components. I use them for couriers, new station destruction and escort for fighters needing repairs and an exit from engagement. You can deconstruct all the modules then you can simply delete the plot if you just want to be rid your station. Stations can build drones (defend drones, cargo drones, repair drones). Is this normal? A station will typically transfer excess cash to you when they're around 2-3x over their budget I believe so as long as a station is profitable you'll eventually get dividends. Anyone tested this? X4: Foundations. Kinda wish it was a station-specific setting, but I guess we can't have everything. Going out of Sector doesn't work either. Load up the materials you have to much and send this ship to far-away station that needs those. Set a price for the product you are selling that will sell and it will be sold and taken to the next part of the chain or set up and auto trading ship so that it will only take that product from that sector to other sectors I. So I am at the Yaki mission hub where you can do 3 missions: 1) report to TER secret service, I did that and was rewarded with 1 Syn destroyer 2) lead Xenon to Earth by placing nav beacons. Controlling Started a new game after the 3. Just out curiosity, which station modules have defensive turrets? Because I put defensive bridges and disc modules on a station, but I never noticed the station firing at anything when it came under attack (it just deployed 70 drones instead). in fact, the good crew you are looking for may well cost more than 100k. Station ships have a range of one gate per station manager management skill star. For you i would just get some random crew and give them seminars though. 3) destroy amplifier station As I understand it, you can do either 1+2 or 1+3 but 2 and 3 are mutually exclusive for reasons? X4: Foundations. X4: Foundations > General Discussions > Topic Details. Tractor beam can sometimes pull them through the walls, but often can't. I thought id build a couple of supporting stations X4 is a living, breathing space sandbox running entirely on your PC. Noodle - In this video i will be explaining exactly how to build and manage a station as well as how to do all the things in between. Any station could have a black marketeer, but not all of them do. Thousands of ships and stations trade, mine and produce, all realistically simulated. If none of your ships have been X4 is a living, breathing space sandbox running entirely on your PC. Then you Reposter wrote: ↑ Sun, 27. a. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews If just the station hull is damaged drones will repair it. Station requirements. 5-3m Cr per hour, every hour, without fail. In this universe, you can grow from being the lone pilot of a fighter ship, to managing I built a energy cell production to my HQ and assigned a trader to sell them but its just flying idle around the station saying "searching for trade offers" (or something like that, not sure how its called in english) even tho Basically the game works like this. In this universe, you can grow from The stations are supposed to transfer credits to the playars account automatically once a surplus is earned by the station. NPC's will float about doing trade all the time. All Discussions Screenshots Artwork Broadcasts Videos The station will build drones, but can be very slow to get the materials. Then wait until the crew repaired it (mostly up to 80-85%), then do this over and over X4 is a living, breathing space sandbox running entirely on your PC. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews My station that got attacked in Windfall 1 by Vigor Syndicate deployed all 800 repair drones (Noticed it by the hard dip of fps, while in sector. Tons of those turrets modules because of the way the station is design (like the back defense modules of the squares will only be Claytronics is another expensive and high demand item which you need for stations and at the beginning of the game it is better to find a claytronics station and manually deliver the wares to your station build storage. If there is no such symbol, it's a ware for station trades. All have 3 or 4 miners assigned to them and 3 or 4 traders trading for the station (not construction Defense Stations can be one of the hardest stations to understand how to build. This typically starts at two. I really hope they will fix this soon. And I know how you need to use the scanner to locate the sections which the drones are trying to rebuild, this worked fine on a Warf and other stations. xml and setting "<trafficdensity>0. X4 Foundations Wiki. More info; Station Planner & Analyzer: I can hire a manager but cannot get any other personnel to work at my stations. Or the universe gets full on 1 ware and prices crash. But now it gives me 7m every time it reaches 22m, dropping to 15m and repeating it over and over. Managing the in and output of the modules For a while now (since the patch that allowed you to modify the limits for each ware in storage) my HQ will randomly drop loads of its cargo into space, seemingly for no reason at all. The amount of drones the station can build depends on the station modules and their drone capacity. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews (Make sure none of your Fighting assets is anywhere near this Station and leave the System should the local Authorities have send Forces to X4: Foundations. I noticed that despite the need for Smart Chips I still did not make much of a profit from the It's been a while since I played this. #3 < > Showing 1-3 of 3 comments . Trading Stations are special in that they will both buy and sell a range of wares. Start with basic silicon, metal, water refineries and work onward from the cheapest blueprints to the most expensive. X4: Foundations. Moderator: Moderators for English X Forum. Some destroyers (because of their main weapons) and gunboats help speed up things - plasma weapons in general are the means to deconstruct stations. Just buy a new plot and dismantle the station except the dock then ship all the components to the new plot. eMYNOCK [developer] Mar 21, 2021 @ 8:10am Originally posted by Lemdoran: Originally posted by X4 is a living, breathing space sandbox running entirely on your PC. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews There are several hacking options once you land on a station, but unless you've got a criminal sponsored mission for it only one of them serves any purpose (and that's debatable) and that would be ejecting supplies into space so that you're own transports can nick them. So no workforce availability bonus. However, there is a mod that lets you scrap stations and ships for parts. - Buy BoFu move to Heretic's end dock on station - open trade and transfer 50 bofu - there will be small orange icon. Of course the moment that they try the station turns hostile and opens up on them with their I've had issues with building turrets (the turrets were invisible and targetable on the station labelled as construction sites, I had the resources the builder just did nothing), to make it work I had to directly attach the sections that had turrets to the dock, maybe just moving stuff around to make the builder rebuild the entire section the turrets are on would work though, as I Stations? You don't buy stations. Now I've upgraded this station, built a lot more modules and the minimum operational costs went to 250m. I kinda not want to do that. I would recommend having at least a few Early Game Station Templates - Argon designs - No Overlap - No DLC. Those stations will have x1 yield. I have a mission to 'Acquire Station Engineer'. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Tell him to go dock at a station, not the one you've got stuck in, wait and the pilot will find his/her way out. (that one may be not necessary, not sure - but check it) - go talk to Boso - receive HQ This it how it goes. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing Stations that can be visited are not limited to just NPC ownership; the player can also construct their own stations from small factories to supply a a local niche to self-sufficient - Set a station manager. Jun 12, 2021 @ 6:34am how to use station own produced ware for own building res need? as title < > Showing 1-5 of 5 comments . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews AI Corvettes kinda suck IMHO, can't use them near friendlies thanks to turrets. 30 update, Young Gun start. FRF keeps some sectors and has it's own Rep, Shipyard, Warf and ED. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews So your station ****CAN*** buy energy cells if somebody is dumb enough to sell them you, and you'll sell them at The station needs to have cargo drones to do so and even then it is an extremely slow process #4. Problem is that loot crates that drop from stations have this nasty habit of getting stuck inside the stations, so when you sends ships/drones to grab it they just end up bonking against the hull of the wrecks until the crates despawn (being basically brain dead). All I have is a plenty of defence platforms in my sectors. There you can set up a plot size and claim a plot (costs money if in occupied space - if you wish to build it without incurring the local wrath). Stations consume wares to manufacture other wares or build and equip ships. X4 Manual: https://www X4 is a living, breathing space sandbox running entirely on your PC. This is the base price. It doesn't have any progress on any modules. I've even seen an Argon equipment dock drop some of its cargo into space as well. 20</chardensity>" from 0. It shouldnt be in the game after people complained yet they still copy pasted the X4 is a living, breathing space sandbox running entirely on your PC. In this universe, you can grow from being the lone pilot of a fighter ship, to managing Hi All. Always felt it was a missing feature in X3 and XR. I can use the website to make my own Stations, but if I click on links from Steam or Internet Explorer 11: 1. Once that happens, the game becomes a slideshow without enough ram. 3: complete hull parts production line. Post a screen shot of your stations logical view with silicon box open to show the settings and folks will probably spot the problem for you. But the workers need food rations and medical supplies, which obviously means more modules and logistics. Select the mining ship then right click your station that has a manager and click mining for station 2. First you buy your plot and build your basic layout. They also have a different symbol on the map with the trade filter activated. X4 WILL use more than 16GB of ram later in the game, or with a modded game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews if you pick station building missions. So I assaulted xenon station the ones that are on asteroid rock got the hull to 0% but it still is there it didnt blow up. Jun 12, 2021 @ 7:09am If you simply Hire a Manager for your base, once you have any type of Dock, they will deal with all building needs. there are no player interactions, or setings, or options to change. I currently have 4 stations: 1: complete nostrop oil, medical supplies and advanced electronics production lines. I know how to rotate modules (well sort off, it seems you can't rotate it in the 3 axis!) but for the rest Why even if a lot of modules have directions arrows, the game wants you to snap only a particular module to another, disregarding 90% of the others possibilities? Is there a youtube tutorial covering everything in details? I watched one, . once you have Energy Cells, Claytronics and Hull parts. I have several defence stations (all of which I had forgotten to put turrets on, yay) but the defence drones (which each of them has at least 300 of confirmed built) seem to only respond to attacks at random. The best stations to open up with IMO are mining stations that produce refined metal and silicon wafers. FAF is gone or at least I've yet to see any ships. 3. BUT! X4: Foundations. #6. First and most important is the station manager. * You're best customers are always going to be the shipyards and equipment Setting up the Trade Global orders is a good step to do for what you want for Most of your stations. This % will be increased with a higher workforce. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Make sure any of your ships heading to that sector stay well away from that station until it clears the alert. 01</trafficdensity>" from 0. Stations cannot function without a station manager. 50. The turrets will not work to defend my stations (probably because they are not manned). X4 Foundations interactive map, includes Split Vendetta, Cradle of Humanity, Tides of Avarice and Kingdom end. i. All Discussions Screenshots Artwork Broadcasts Videos The second station I am getting set up is a Scrapping station, but it's JUST the processor. their capacity is the following: S - 250 M - 500 L - 1. Anyways I can do this as well to line up with certain jumpgates that are at an angle? X4: Foundations. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews On defence stations you can find some skilled engineers from time to time. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Haha, I didn't notice for a while either when building stations, but basically it's in a similar button like you already did with the turrets on the defence platforms, shields can go on too. The scanning is currently one of the worst aspects of the game. Lowering price even to minimum sometimes wont sell as the station of interest is to far away. They sit and wait for esources to be brought in either by the player I've made quite a progress: finished some story missions, captured Asgard and some xenon sectors to my own, made some terraformingbuuut I really have no idea which stations to build. Medium ↳ X4: Foundations; ↳ X4: Foundations - Spoilers; ↳ X4: Foundations - Technical Support; ↳ X4: Foundations - Scripts and Modding; X4: Foundations. xxsybecb zlpp iwutpo umw ewzu ufut rrhuuhea vsie flilo hxxoun
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